AI Insights · Timothy · July 2021
Top 5 Season Pass Games on iOS in South Africa Q2 2021
In Q2 2021, the top 5 season pass games on iOS in South Africa showed diverse trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the second quarter of 2021, the top 5 season pass games on iOS in South Africa exhibited diverse trends in weekly downloads, revenue, and active user metrics. Here’s a closer look at the performance of these popular games based on data from Sensor Tower.
Candy Crush Saga displayed a steady increase in weekly revenue, peaking at approximately $19K in the last week of June. Weekly downloads saw an upward trend, starting from 2.4K at the end of March and reaching 3.7K by the end of June. The game’s weekly active users fluctuated, beginning at 77.4K at the end of March, dipping mid-quarter, and then rising back to 76.8K by the end of June.
Gardenscapes experienced a gradual decline in weekly downloads, starting from 2K at the end of March and settling at 1.2K by the end of June. Weekly revenue showed a peak of around $16.4K in early May before stabilizing to around $14.7K by the end of June. The game’s weekly active users also saw a decline from 10.2K in late March to 7.9K at the end of June.
Clash of Clans had mixed performance with its weekly revenue peaking at about $18.3K at the end of May. Weekly downloads saw a slight increase, reaching 1.2K in mid-April before stabilizing around 1K in June. The weekly active users remained relatively stable, fluctuating around 54K throughout the quarter.
Toon Blast showed consistent weekly revenue growth, peaking at roughly $13.3K in the last week of June. Weekly downloads surged from 530 in late March to 1.2K by the end of June. The game’s weekly active users increased steadily, starting from 2.9K at the end of March and reaching 3.6K by the end of June.
Homescapes experienced a steady rise in weekly revenue, peaking at approximately $13.7K in the final week of June. Weekly downloads, however, showed a downward trend, starting from 2.2K at the end of March and dropping to 1.5K by the end of June. The weekly active users remained relatively stable, starting at 23.7K in late March and fluctuating around similar numbers throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in South Africa. For more detailed data and analysis, visit Sensor Tower.